Virtual Ability vs Second Life Disability

Unlikely Real Life, Second Life doesn’t make any discrimination …
Unlikely Real Life, in Second Life is not really important how you RL look like, if you are tall or short, fat or thin, handsome or ugly !!
Unlikely Real Life, in Second Life is not important if you have a Master degree, if you are a scientist, architect, doctor or lawyer …
Second life is a virtual reality, created not just to offer entertainment but also to promote real people’s imagination, inventiveness and skills. Second Life or any other kind of virtual reality applies to all of us, no matter who we are in Real Life.
Second life is a virtual reality, created not just to offer entertainment but also to promote real people’s imagination, inventiveness and skills. Second Life or any other kind of virtual reality applies to all of us, no matter who we are in Real Life.

I will tell you a short story.

Once upon a time, there was a bet, if ten frogs would manage to climb a wall to its end. The frogs started climbing while hearing the crowd watching them shouting: you won’t make it, no way you frogs will ever reach that end. One by one the frogs started to fall, one by one except the last one that managed to climb the wall all the way up to its very end. Crowd was excited and cheering and when the frog came back down they asked him: how did you do that, how did you manage to climb that wall all the way up? The frog was looking at them silent for a time, trying to understand what they are asking it. Suddenly the frog smiled and said: am really sorry, am deaf, I can’t hear what you are saying or asking me, can you move your lips slower so that I can understand? … A deaf frog

When I decided to start this magazine, I did a research of what Second Life is. Until that time I thought that second life is just, sex, sex clubs, sex fun, nude, nude beaches, sex and sex again. On first issue I did a short editorial of what second life is. I was very surprised from the information I managed to find, especially when I found out that handicap people or people with disabilities uses second life.
Participation in leisure activities is a fundamental human right and an important factor of quality of life. Adults with intellectual disabilities and physical disabilities often experience limited opportunities to participate in leisure activities, virtual reality (VR) technologies may serve to broaden their repertoire of accessible leisure activities.

The virtual world of Second Life offers people with disabilities a chance to explore new worlds without being limited by their disabilities. Many people with disabilities use Second Life for information, support, and entertainment. Since Second Life is a computer-based simulated environment in which participants are represented by a human-like avatar that can move through the environment, manipulate objects, and participate in day-to-day activities that most people take for granted, such as walking, dancing, and communicating, this virtual environment is ideal for the entertainment and the creativity that hides inside people with disabilities. The benefits that information, socialization, and community membership can offer to people with disabilities and some of the resources that are available for them in Second Life such as communities, groups, and activities also help increase self-worth and empower people with disabilities. Participating in a virtual world enriches the overall quality of life of people with disabilities and may enhance their physical, emotional, and social adjustment

According to Wilson PN., Foreman N. and Stanton D. from the department of Psychology at the University of Leicester in the UK (1997): Virtual reality, or virtual environment computer technology, generates simulated objects and events with which people can interact. Existing and potential applications for this technology in the field of disability and rehabilitation are discussed. The main benefits identified for disabled people are that they can engage in a range of activities in a simulator relatively free from the limitations imposed by their disability, and they can do so in safety. Evidence that the knowledge and skills acquired by disabled individuals in simulated environments can transfer to the real world is presented. In particular, spatial information and life skills learned in a virtual environment have been shown to transfer to the real world. Applications for visually impaired people are discussed, and the potential for medical interventions and the assessment and treatment of neurological damage are considered. Finally some current limitations of the technology, and ethical concerns in relation to disability, are discussed.

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